★ [Right Arrow] - Accelerate (or rotate anticlockwise in the air) ★ [Left Arrow] - Brake (or rotate clockwise in the air) ★ [V] to Swap Vehicles & Level (★New★)
It was rather fun, so I thought I'd start to put together some scripts to emulate it a bit! Added new level for the bike (press V) - Separate High score table for each level Added dirt particles, wheel spin and better simulation of acceleration (+ bike, press [V]). More stable when falling from great height + Wheelie score fix extra score for wheelies Added bonus score for airtime and flips Added High Score Table. New car dynamics, Music, Sounds, new Bezier spline curve driven level design. The level design is a a mixture of blended sin and cos curves - And it is not infinite! I need to work on a better level design. The level drawing is done using closes with the level split into 16 pixel strips (overlayed by 2 pixels to avoid the dreaded vertical line gaping issue). Collisions are detected using nearest point to a line maths. Roll and bounce of wheels is not done using realistic forces but is estimated using some less complex maths ;) Soft body physics of the car is done using high resolution dampened spring physics.