Controls/UI: (--L( ! )( ! )K HERE > Please read All before playing ) Up Arrow/W: Straight Jump Left Arrow/A: Run Left Right Arrow/D: Run Right Up Arrow+Left: Jump Left Up Arrow+Right: Jump Right \/\/\/ * Scroll Down * \/\/\/ Dev S1: Longest stage. Still developing story, style, and code. Nothing in this stage is guaranteed to last to beta. More focused on the story/game aspects than user interface Dev S2: Focusing on user interface to make the game challenging, but easier to learn. Dev S3: Mostly bug fixing, graphic enhancing, and other small things to clean up the project. Pre-Release: Still going through updates and fixes. Beta: Not extensively tested, but very close to release. *After Beta stage is completed, the development stage will be removed, and only the version number will be displayed. ~ \/\/\/ Look \/\/\/ ~ Contributors: @Mittensbrother - Smoothed the idle gravity effect on Stickman @RokCoder - Provided solution to DialgueBox termination @Ritrix3930 - Provided free-moving physics during jump, along with more fluent ground detection. Massive base code for the inventory. Special thanks to you! Legacy Honorable Mentions: Mittensbrother Thank you contributors for your help! This project wouldn't be the same without you!
Update Log (Please see the Instructions box for credits/Instructions) ~~~~~~~~~~ StickWorld v.0.17: New inventory system introduced. Bugs include: Not showing the firewood when collected, and no item info/ ~~~~~~~~~~ StickWorld v.0.1.6: Stickman movement modified with a lot of help from Ritrix. Prop locations re-established. Major stage movement bug permanently fixed (Crate From 1R to 1, and Idle 1 to 1R) Added inventory. Bugs present: Info/Delete inaccessible ~~~~~~~~~~ StickWorld v.0.1.5: Tree graphics tweaked. Major avatar bug fixed, along with a cloud generation randomization for a slight (and i stress slightly) more realistic physics engine. Backward-faced movement bug fixed. Minor lag reduction. ~~~~~~~~~~ StickWorld v.0.1.4: Fixed Dialogue selection bug, along with the Dialogue closing bug. Dialogue detect-source script added. Other minor bugs fixed. Major inventory bug discovered. Seeking assistance... ~~~~~~~~~~ StickWorld v.0.1.3: Fixed 1R to 1 movement bug. Added Interaction to sign and the merchant on 1R. Dialogue box sprite + Merchant1 dialogue added. ~~~~~~~~~~ StickWorld v.0.1.2: Tweaked cloud generation, fixed some minor bugs. Tweaked spawn movement-delay. Adopted new stage system *see instructions* ~~~~~~~~~~ StickWorld v0.1.1: Added a health indicator ( unconditional right now, no enemies present. ) Added brief loading screen ( about 300ms ) with each screen change, which reduces glitching. Also added E Key indicator ( in the middle bottom ) ~~~~~~~~~~ StickWorld v0.1.0: Added a simple WASD alternative to the arrow keys. ( W key goes up, A goes right, and D goes left. No use for the down arrow or S key has been added as of now. Updated Landscape 1L's grass texture ~~~~~~~~~~ StickWorld v0.0.9: Inventory Notification System added, now you can see when something is added to your inventory! Bug fixed where traveling to Landscape1L wasn't possible, and the Businessman was stuck in the ground. ~~~~~~~~~~ StickWorld v0.0.8: Slightly tweaked cloud timing (Very glitchy). Fixed sign's annoying refresh system. Now it the sentence appears (is read) by a True/False detection. Also started Retexture for the grass (More realistic) ~~~~~~~~~~ StickWorld v0.0.7: (Pre-Alpha stage begins {Adopted Pre-Alpha/Alpha/Beta/ Stage system}) Finally got the character to smoothen the gravity effect! Thank you so much ~~~~~~~~~~ My_Stick_Adventure v0.0.6 - Added a Workbench, fixed inventory bugs. decreased player's twitch, and very primitive clouds ~~~~~~~~~~ My_Stick_Adventure v0.0.5 - Added crate and changed inventory into a list (With clickable icon to collapse/expand list) ~~~~~~~~~~ My_Stick_Adventure v0.0.4 - Background Music and Mute button added. ~~~~~~~~~~ My_Stick_Adventure v0.0.3 -Amazing progress! New stages ( Spawn, and left and right of spawn!) Readable sign that stays on its stage, Improved movement. Debugging variables enabled. Landscape and transition concept developed. ~~~~~~~~~~ My_Stick_Adventure v0.0.2 -Stick Figure animated to shrug every once and a while. Silly scripting credit goes to ~~~~~~~~~~ My_Stick_Adventure v0.0.1 -Stick Figure created, and animated to run in both directions, stand idle, and jump.