This is the basic Carol the Robot game, implemented in Scratch. This project should be remixed to create each level. Once this project is remixed and a new level is created, others can try to solve it by defining the robot's start block. Users shouldn't change anything in the project other than the start block. This project should always be run in turbo mode. To create a new level, remix this project and change the following: --in the stage's scripts, edit initialize and checkForVictory --in the board tile sprite's scripts, edit setupBoard
This project is based on Karel the Robot, traditionally the first programming project in Stanford's CS curriculum. (read more here: https://en.wikipedia.org/wiki/Karel_the_robot) But we're an all-girls' school, so Carol it is! (Actually, I think there's something kinda significant about assigning a female pronoun to the point of execution in code.)