Press space to attack the enemy and m to use magic Get to level 100 and beat the dragon Parox to beat the game. To do well in this game, you need to analyze your enemy and figure out the best way to defeat it. Right now you can only get as far as the forest. Leveling happens when your EXP reaches your NxtLevel, You will then gain a level increasing your stats. You can also press 's' to switch songs. -------------Moves------------ Attacking: Attacking deals the amount of your damage minus the enemies defense. When you attack, You have a chance to do a critical hit which deals random 2.0x to 3.0x damage. Magic: Magic uses this formula: (round (damage * (MPinputed * 0.75) * 1.5)), So the more MP you put in, the more damage you deal. Healing: Healing uses this formula: (round damage / 2 * MPinputed * 0.75) Which adds the amount to your health. Like Magic, The more MP used, the more powerful the spell. -----------Important Info------------ Stats: HP: Your heath Tier: This is the enemy's difficulty stage (Tier 1: will appear in the grasslands while Tier 4 Appears only in the castle) DMG: The damage you deal minus the foes defence DEF: Your protection from foes attacks MDEF: The % reduced from special stats on enemies case, your magic Crit: The chance for a hit that deals randomly from x2 to x3 damage (Caps at 35% chance) MP: Your magic points, you spend these while doing spells. Status Effects: (Stacking Effects means that the attack can repeat itself by the enemy hitting you again). Burn: The enemy deal damage to you twice (No Stack). Freeze: The enemy freezes you and gets another turn (Stacks). Poison: The enemy poisons you for a random amount of turns (No Stack). MP Suck: The enemy takes some of your MP (No Stack). Possess: The enemy takes over your body, Forcing you to attack yourself (No Stack). Hitstun: Like freeze but deals some damage to you during the effect (Stacks). Blind: Blinds you for a turn, you cannot check stats during this. Maul: Attack ignores defense (No stack) Levels: 1-5: Grasslands 6-9: Road to Castle 10-15: Castle Gates 16-20: Castle 20-25: Desert 26: Desert Boss 27-32: Forest 33-38: Tundra
Music is from a 3DS game that I played and also Khinsider. I recorded it on scratch. Sprites are from scratch but code is all me. ------------Credits------------ Testers: My Dad, Mom and Sister. Programmer: Me Art/Sprites: Scratch Music: 3D Parkour (made using smilebasic) and Khinsider Special Thanks to my Mom for helping me a lot in developing this game. --------Updates--------- June 28, V.1.0: - Game Started - Right now you can only get to level 20 June 28, V.1.0.1: - Bug fixes - Decreased Magic Power to stop it from being OP - Buffed Ice Sphere June 29/30, V.1.0.2 (Big update) - Fixed glitches - Much more stable leveling up (Your health now increases a set amount based on your level) - Added desert area - Updated death screen - You no longer start with Magic Resist - You now also have more starting heath - Smoother turn transitions July 1st, V.1.0.3 (Happy Canada Day!) - Added thumbnail - You can get to level 25 - Lowered starting MP rates July 3rd, V.1.0.4: - You now keep some EXP if the enemy gives you more than you need to gain a level. - Shortened the stats for easier reading and less enemy sprite blocking. - Increased heath gain rates to x3. February 23rd-25th, V.1.1: - Added forest area and tundra area - Magic defence now works percentage wise! - Balance changes to many enemies - Added death music and new battle song (change songs with 's') - Balance changes to level up system - Increased quality of some sprites - Changed critical hits to a decimal value instead of being either or - Changed MP gains to a solid 3