-Click the Open sign to start. -Drag and drop the items onto the scanner and bag. -Drag an item onto the scale and click the scale to see the weight. -Get the customer the bag they ask for. -Do not let the bag capacity get over 10. -To take a bag off the stand, click it. -The game ends after 3 minutes, after which you will be told your scores. -If the customer asks for no bag, the capacity rule does not apply. -Plastic bags can hold twice as many items as paper bags. -Clicking the orange sign opens Barter Mode! Now you pick the prices the customer pays, but don't overcharge or they leave! CHANGELOG Alpha 0.1-Release 0.2-Fixed glitch where item would scan on plastic bag, added 3 items(bread, milk, carrots) 0.3-Added the scale and item weights Full Release 1.0-Added timer and money 1.1-Added option for customer to ask for no bag, this will not use the weight limit 1.2-Added splash text and 2 items(fish, cheese) 1.2.2-Minor update, changed how bag capacity is affected by type of bag 1.2.3-Fixed glitch where choosing a wrong bag after time ran out would keep the game running 1.2.4-Weighing items no longer required 1.2.5-Added Barter Mode
Coded and drawn by me, inspired by the everyday grocer. Splash text inspired by Minecraft. Music is from Hobson-TV, who got it from an elevator. All resemblance of anything in the game to anything in the real world is purely coincidental.