Color palettes: ->You can only use colors in your color palette. ->To change the palette, use the "Change Mode" button on the bottom left. ->Press Add Color to add a color (with a 1-digit code, so the program can use it). ->You can use the sliders and buttons to change your color, or remove the current color using the corresponding button. ->Switch between colors using up and down. Map screen: ->If you go back to the map screen, using the "Change Mode" button, you can do a few things. ->Change the color using the "change" button next to your current color. Type in the code you used! ->You can fill in the entire map using the "fill" button. ->You can zoom in to the map using the "grid size" slider. ->You can change the dimensions of the map using the button. ->You can see the x and y coordinates of the dot. Move the dot using the arrow keys. ->You can place your brush color where the dot is by pressing space. Loading, saving, and exporting: ->To save, click the save button and copy the 4 codes it gives you. Paste these down somewhere. These codes will not work in my Mode 7 Engine. ->To load, click the load button and paste the 4 codes saving gave you. You cannot load the codes given from exporting. ->To export to a form usable in my Mode 7 Engine, click export. From left to right, the lists are: Finished Map (paste this into the maps list), Finished Map Key (paste this into the map keys list), and Finished Spritemap (paste this into the sprites list). Sprites: ->To add a sprite, find a position for the dot you want the sprite to be placed in. Click "Add Sprite," and either copy down the x and y you would like the sprite to be placed at, or simply input "A" into the x and y inputs. Also, insert the sprite costume number; this will be used in the game to choose which sprite you would like to use. Keep in mind that the sprite will be placed on the bottom-left corner of the cell you put it in, not the center. ->To delete a sprite, click "Delete Sprite." The lists the engine uses for the sprites will come up. Find the coordinates of the one you would like to delete and type the list item number into the field. The sprite should disappear. ->Sprites can have unique costumes in this editor as well as the engine. In Sprite16 in the code (I know, very unique name...) you can place costumes into the sprite. The sprite costume IDs you enter will decide which costume each S turns in to.
This is a map creation tool for my Mode 7 Engine, which you can find here: https://scratch.mit.edu/projects/168167028/ I would recommend making your way through the tutorial on that project, and once it directs you here, going through the tutorial in this project. Without the Mode 7 Engine, this project is pretty much a typical image editor, and the "Export" button is useless... This is the only official tool for making maps for my Mode 7 Engine. Keep in mind that the "Export" button gives you what to put in the engine, not the "Save" button. The "Save" button is only used in conjunction with the "Load" button.