wait till the seconds get to 0 then pick a person then pick a weapon. left right arrow keys to move. up arrow key to jump. space to shoot. don't touch a zombie or you die. unlock characters and weapons. and finally beat the high score. _________________________________________________________ zombie = 1 or 2 lives flying zombie = 1 or 2 lives giant zombie = 15 lives _________________________________________________________ hand gun = 1 S/s 1 damage AK-47 = 5 S/s 1 damage rocket launcher = 1.25 S/s 5 damage _________________________________________________________ fred = None. Joe joe = Higher jump. karate master = +0.1 damage. super man = +0.2 movement speed. Louise = 1 in 10 times you hit zombie you will not die. Miss anne = +0.1 health robin = +0.3 damage.
7/7/17 V. 2.3 .health bar .New zombie (from right) .hard mode .character scroll more smooth .helicopter 5/7/17 V. 2.2 .common, rare E.G. 4/7/17 V. 2.1 .High score .New weapon (rocket launcher) .Hand gun takes even longer to reload 3/7/17 V. 2.0 .New person (robin) .Bullet speed upgraded .Seconds till next game 1/7/17 V. 1.9 .New default weapon (Hand gun) .New person (Miss anne) .Giant zombie wait speed increased .Better graphics 29/6/17 V. 1.8 .New person (Louise) .weapon select 26/6/17 V. 1.7 .locked characters .New zombie (flying) .points 25/6/17 V. 1.6 .zombie wait time .project shared .New zombie (giant) .slight changes with zombie speeds and bullet speed 23/6/17 V. 1.5 .New person (karate master) .left and right arrows to scroll between character .New person (super man) 22/6/17 V. 1.4 .movement speed corrected .if left arrow pressed face right or if right arrow pressed face right 20/6/17 V, 1.3 .platformer like code .zombies come faster and faster 19/6/17 V. 1.2 .New person (joe joe) .character select 18/6/17 V. 1.1 .drawing .make project