LEFT PADDLE: Arrow keys RIGHT PADDLE: W A S D BALL: Press Space to start
This is the first ever home video game made for the first ever home video console, the Magnavox Odyssey. It's a pretty cool game, and it's totally different from Pong because the ball is not controlled by a computer - the Odyssey had no AI, therefore you absolutely had to have two players. The two players control their respective paddles (Player one's paddle on the left, using arrow keys, Player two's paddle on the right using W,A,S,D) and there's no fixed point for the paddles to be in - they can go anywhere. The Odyssey had (almost) zero collision detection. It did, however, detect when a ball smacked into a paddle and smacked the ball right back where it came from. That doesn't quite work in this Scratch implementation, so if anyone can suggest a fix or remix it, go ahead. That's practically the only part of this that doesn't work. Well, almost, because the ball was originally controlled with a small knob on the Odyssey controller that told it to go up/down. Pressing RESET would also reverse the left/right direction of the ball - but I haven't got that coded yet. For now, just enjoy this implementation of the first ever video game for the home in Scratch. UPDATE! 1/10/2017 Project appears to be broke in Scratch 2.0 online - left paddle goes up but doesn't come down... better off downloading this in the offline editor and playing it there (worked for me on own computer) or coming up with your own remix. BUGS: Paddle/ball movement ain't what she used to be. Feels a lot slower and stutters a lot (even after rewriting it to fix it for 2.0)