A collaboration of the solvedStudio ———————————————————————————— Want to become part of the official beta tester team? https://scratch.mit.edu/discuss/topic/217441/ ———————————————————————————— Controls: -'arrow keys' | 'W, A, S, D' to move -'spacebar' to attack | if activated in menu: 'mouse click' to attack - hold 'S' and then attack for special attack - costs 2 SP for the knight/ 1 SP for the elf -'Q' or 'arrow key down' to activate shield ———————————————————————————— Skills: health | increases hp recovery rate speed | increases the walking speed defence | increases the chance of parrying an attack strength/archery/magic | increases the damage dealt ———————————————————————————— Currently working on this project: @solved @PaulRHJT @Bip901 @Atom_Scratch @mooseman24 @CodeDelta @QuantumSingularity @-Anvard- @jromagnoli ———————————————————————————— Original text engine by @djpro ————————————————————————————
In order to reduce the CPU and RAM load, I have reverted some MapDrawer changes, optimized some sprites, and reduced the number of backgrounds. We should probably start optimizing costumes too (by reducing the number of vertices, for example) v0.26.2 changelog: > reverted some of the MapDrawer changes to reduce lag on Chrome and Safari >> NOTE: some other changes might have been lost -- please reimplement any missing features. > optimized show/hide script of all game option buttons > removed option to close quest menu with "X" (for now) as this was causing issues > reduced the number of backgrounds by removing very similar backgrounds and having the pen engine draw the differences >> game guide, quest menu, shadow card menu > added "smart" loading screen > reduced game loading time by doing some of that work at GreenFlag > optimized press X to interact sprite