CHECK OUT THE FULL VERSION HERE: https://scratch.mit.edu/projects/168167028/ Arrow keys/WASD: Move Space: Strafe (move sideways) I: toggle wireframe (doesn't look that good now) M: Change map Move your mouse to the top of the screen for some controls (render distance and tri fill resolution). Higher render distance and lower resolution make the project look better, but cause a lot of lag.
THE FULL VERSION HAS BEEN RELEASED! CHECK IT OUT HERE: https://scratch.mit.edu/projects/168167028/ GO HERE TO HAVE HIGHER QUALITY WITH LESS LAG: https://phosphorus.github.io/app.html?id=167992786&turbo=false&full-screen=true This is a WIP 3D engine based off of the SNES's "Mode 7" graphics mode. The next version will be 1.0, which will be released on my main account, @redyoshi857. v0.8 (7/3/2017): -Fixed glitch with sprites not appearing in the right place -Added scrolling background -Added more sprites around Map 2 -Removed Sprite Size control, because it didn't do anything useful -Added sprite list support -Fixed sprite layering (mostly) -Started preparations for full release v0.7 (6/29/2017): -Added the ability for the project to read maps from lists -Added sprite support (still WIP) -Added multiple map support (press M to check it out) -Added various optimizations to prevent lag -Discovered glitch with sprites not appearing in the correct place v0.6 (6/28/2017): -Fixed glitch with rotation only happening about the origin (huge thanks to @DadOfMrLog for helping me fix this!) -Changed controls slightly (well, maybe a bit more than slightly, but oh well) v0.5 (6/27/2017): -Double upload! -Player can now move through the world using WASD. -Changed wireframe button from W to I -Discovered glitch with rotation only happening about the origin v0.4 (6/27/2017): -Fixed glitch with tri filler -Removed 's offscreen pen engine for a more efficient approach -Added controls -Redid description v0.3 (6/22/2017): -Fixed glitch with rotation -Added 's tri filler -Tri filler glitch discovered v0.2 (6/21/2017): -Added 's offscreen pen engine -Fixed glitch with inaccurate rendering v0.1 (6/16/2017): -Initial release of project -Discovered glitch with rotation -Discovered glitch with inaccurate rendering