Press space to shoot enemies Press a number to change into the type of cannon, in their respective order Cannon types: Zap mode (1): Stun enemies, requires 2 shots for kill (stacks with laser and knockback mode) Throwing Knife mode (2): Throw quick instakill knives. Shuriken mode (3): Throw three shurikens in an arc that are instakill. Laser mode (4): Pierce through enemies. Requires 2 shots for kill (stacks with zap and knockback mode) Blast Missile mode (5): Missiles explode on contact in a radius. Knockback Missile mode (6): Knocks enemies far back. 2 shots per kill (stacks with zap and laser mode) Wall mode (7): Conjures a big black moving wall that covers the entire screen vertically and pushes enemies back, but deals no damage. To collect a powerup, shoot it (excluding the wall) Powerups: Wind: Enemies are pushed back Golden Apple: The Big Apple is healed for a little bit Flame: The entire screen of enemies is wiped out Booster: The cannon shoots faster for a short time Enemies: enemy1: A regular enemy with a plain texture enemy2: A quick enemy with a bright texture enemy3: A tough enemy with a dark texture whose armor can (usually) withstand an instakill, but has no effect against non-instakills.
v1.10: Remodeled enemy3 and the cover art. Added another background song. Added a new powerup that decreases the cooldown between shots. WARNING: Spamming walls or getting too high will eventually result in a sprite overload, and you will not be able to shoot! The number on top is kills The more kills you have, the angrier the enemies get, so the faster they spawn CREDITS~~ Musics: • Env - Anubis • Hinkik - Outbreaker • ZUN - Reach for the Moon, Immortal Smoke (Mokou's theme) Sound effects: Scratch