All done by @scratch34439 apart from the textures Space to view seeds Q to render the seed height on a graph I'm currently testing on trees Includes Iron ore, grass, wood, leaves, dirt, gravel, water Seeds below----- Just generates a 2D minecraft style land with a random seed every time. How it works--- It does the generating in rows along the X axis. First it picks a random number to start the first block off, this number represents the height of the grass block, the space directly underneath that is filled with light dirt, the rest is filled with a darker shade of dirt. After Rendering that row, it then changes the height of the next grass block by a random number from -1 to 1 (This includes 0). It then compiles the heights and just like that, you have your seed. It can any number from -99 to 99 but the lowest it will render is 3, any number less than 3 will be canceled and that row will be light dirt then grass. 22 Is the recommended max height, after that it doesn't render properly, mostly it renders half a grass block at the top with no light dirt. Preset seeds (I recommend a medium or bigger seed): 1 grass 1 dirt: 000000000000000000000000000000000000000000000000000000000000 1 grass 2 dirt: 030303030303030303030303030303030303030303030303030303030303 Small sized world: 070706050605040304040404040405050505050506050504030403030403 Medium sized world: 080807080809101110111011111212121313121212121314131211121110 Big sized world: 101011121314141314151415161716171819202020212121212019191920