[Cursor keys] - To Move and Jump [Space] - Use special ability (if you have one) [T] - Safe Chat [X] - Discard power up [R] - Respawn [N] - Toggle Names [L] - Reduce Lag [H] - High Scores [A] - Achievement list Other players can hop in and out of the game so if you don't see anyone you just need to wait for someone else to join at the same time. If you are a 'new scratcher' then I'm really sorry to tell you this won't work for you yet (you need to graduate to Scratcher status!)
24 Nov 2013 - v1.10c - Horrible data loss a couple of days ago causing quite a number of recent achievements to be lost :( - Really sorry! I've tweaked the cloud variable save game code again to try to make it a little more safe... It can't be flawless though :/ 12 Nov 2013 - v1.10b - Updated the player connection code, but might not be able to test until tonight, I hope it still works. The cloud variables have been quite unstable in Scratch recently and it's hard to find a way to make things stable again... 04 Nov 2013 - v1.10 - Major rework of platformer code - No longer using colour detection for hopefully massive improvements in speed? Let me know how you get on... Also, this should prevent people getting stuck in the walls (in most cases) 21 Oct 2013 - v1.9f - Lag Prevention Mode Updated - Bug fixed and added auto nudge to attempt faster frame rate periodically. 19 Oct 2013 - v1.9e - Updated rankings to show joint positions (so everyone with the same number of achievements gets the same ranking) - and removed 500 user cap on high-score table... Reduced memory use on start-up to try to stop flash crashing. 18 Oct 2013 - v1.9d - Rearranged the rank achievement display and changed the internal encoding of saved game cloud data to reduce size. Added nice smooth screen offset to allow for chat & high-score table and still see the player :) 16-10-2013 - v1.9c - Knew it would happen! Saved Achievements corrupted! I luckily backed them up earlier today so they are restored to there. I've tried putting in some corruption detection code to prevent this happening so easily! We shall have to see if it works. 16 Oct 2013 - v1.9b - Added Rankings (look for # after name) - Added Save achievements in progress icon, fixed saving bug... 15-10-2013 - v1.8 - Added 8th Power Up Station & New Mini Game 14-10-2013 - v1.7 - Added 7th Power Up Station :) - Also, press [H] for the high score table, [A] for achievements list :) 12-10-2013 - v1.6 - Added Per Player Achievement Saved Games! Hopefully :) 11-10-2013 - v1.5 - Added a Lag Prevention Option, just press [L] to toggle it on or off... (It removes the parallax scrolling and allow for slower frame rates) 10-10-2013 - v1.4 - 42 Achievements added, how many can you find! 09-10-2013 - v1.4 - Began to add an achievement system :) 09-10-2013 - v1.3b - Testing You're It! (Tag) - You will only see this if I'm playing while I test it... 08-10-2013 - v1.3 - New area added, and climbing wall made a little easier to climb and the 5th power up station :) 07-10-2013 - Added 5th Power-up Station, added bonus for collecting all the coins on the joy-ride game, changed giant station to not zoom the game level... 06-10-2013 - Update safe chat (more options) - Added the beginnings of a Jet pack Joyride game :) 04-10-2013 - Glitch... :( - Other players costumes are glitching :S - Ahha - think I've fixed it! Safe Chat - Just press [T] Four active power up stations! - Press space to activate special power when you have it 03-10-2013 - Speed improvements? - Does it feel more snappy? I am now shrinking down the offscreen sprites in an attempt to save memory and work for scratch. 03-10-2013 - Game is FREEZING UP! Not sure if I did this or if its just my PC... I think I've solved it, but let me know if it happens to you. 03-10-2013 - Four power up stations to be found, but the green one doesn't work yet :( 02-10-2013 - Updated the background graphics to better reflect the new level graphics :) - What do you think? - Also - jetpack station re-introduced (there are two now...) 01-10-2013 - Trying out new level design... Sorry if it's a bit sparse for now! Also trying to add back jetpack... 01-10-2013 - Speed improvements by reducing the number of touching color requests (clever every 3 pixel quantisation) - Rework level sprite naming to allow for bigger game worlds and multiple levels. Working on completely new level design... 30-09-2013 - Added Jet Pack, Jet Pack Charging station & easter egg. 30-09-2013 - Initial Release