Basic Rules: Play minion cards on any of the 5 lanes on the board to protect yourself and attack the enemy hero. A minion will only attack the minion on its lane, if there is no minion it will attack the enemy hero directly. Bring your opponent all the way down to 0 to win, easier said than done. Other details: - You will get 1 coin for every turn (eg. turn 5, 5 coins, turn 8, 8 coins) - Coins do not carry over turns - You start with 4 cards from your deck and 2 super-powers, 1 from each set your hero represents. - You draw 1 card each turn - You cannot have more than 10 cards - Each hero has 5 powers, 2 gotten at the beginning and 2 others as well as a signature power unique to that hero which are gained in a random order each time you block - Each time you are hit you have a 10% to charge your block meter by 3, an 85% chance to charge it by 2, and a 5% chance to charge it by 1. - When it gets full, you will take no damage from whatever hit you and get one of your aforementioned superpowers. - You can only use cards from 2 of the 5 sets (Which 2 depends on your hero) Effects list: Armoured: Take (however high the Armoured stat is) less damage from each hit Class: Unless the opposing minion has more attack than this minion, this minion is invincible (If the attack is equal to the health it is still invincible) Deadshot: Attacks from this minion do not charge the block meter and therefore can't be blocked. Strikethrough: Attacks any opposing minions as well as the hero Anti-Minion: This minion does (however high the Anti-Minion stat is) more damage to other enemy minions Hero-Bane: This minion does (however high the Hero-Bane stat is) more damage to the hero
Feel free to suggest card ideas bellow I WILL be reading them PLEASE READ This is a card game inspired by PvZ Heroes. As of now, there is no actual gameplay, just menus and code. The play button does nothing. Once all cards and abilities are made I will start to work on the game. All music and sounds by me