Eliminate your opponents in this game. Up to 4 players! 4 Available Modes: Toggle by holding Toggle Mode. Capture the Flag (P1 and P3 vs P2 and P4 Team Battle, capture the enemy flag) Team Deathmatch (P1 and P3 vs P2 and P4 Team Battle, eliminate enemy players) Headquarters (P1 and P3 vs P2 and P4 Team Battle, control the HQ) Free for All (P1 vs P2 vs P3 vs P4, eliminate other players) Human and CPU: Click to toggle between Human, CPU and None. None is for P3 and P4 only. Player Controls: PLAYER 1 (Red) - WASD to move player, QE to rotate gun, 2 to fire. PLAYER 2 (Blue) - TFGH to move player, RY to rotate gun, 5 to fire. PLAYER 3 (Green) - IJKL to move player, UO to rotate gun, 8 to fire. PLAYER 4 (Yellow) Arrows to move player, 90 to rotate gun, P to fire. Scoring: You score points based on the criteria: Capture the Flag: +1 point per KO, +2 points per capture, goes to team score, if you get KO'd by an enemy, it is +1 point to enemy team, SD's do not affect scores Team Deathmatch: +1 point per KO, goes to team score, if you get KO'd by an enemy, it is +1 point to enemy team, SD's do not affect scores Headquarters: +1 point per KO, +5 points for every 5 seconds HQ was held (maximum is 1 minute), goes to team score, if you get KO'd by an enemy, it is +1 point to enemy team, SD's do not affect scores Free For All: +1 point per KO, if you get KO'd by an enemy, it is +1 point to player that KO'd you, SD's do not affect scores Self-destructs have no penalty, but an Assist SD (damaging an enemy in which it KO's itself through the pink) is worth the same as a KO. In case of a self-destruct, the message in the bottom left will say that "mistakes were made". The game ends when the Time Limit or Score Limit has been reached. The player/team with the most points wins! If 2 or more players have the highest score, or if both teams have the same score, the match is a draw! You can change the following settings: Time Limit: Time limit for match, set from 1:30 to 30:00 or Unlimited, default is 10:00 Score Limit: Points required to win, set from 6 to 1,000 or Unlimited, default is 30 KO Property: - When a player spawns, their KO property is blank. - The only time their KO property becomes reset is when they are KO'd. - If a player gets damaged by an enemy, their KO property goes to the player that damaged them. - Once a player has taken enough damage, the player will be KO'd, and the player who KO'd them earns a point to themselves or to their team. - If a player goes through the pink, they will be instantly KO'd. If this is the case, the KO (+1) will be awarded to the player who last hit them or it will be a Self-Destruct if their KO property is blank. - Unlike Super Smash Bros., there is no score penalty (or a -1) for getting KO'd (a fall) or doing a Self-Destruct. - In 2 player games, if a player gets KO'd without being hit by their opponent, the opponent doesn't score a point. Note: Display messages based on Player 1's screen. Note: Please use green flag to restart after you finish a game.