[]========== This is a game engine. Use with credit. ==========[] [Left Click] Fire/Attack [R] Reload [V] Fire Mode [B] Toggle Safety [E] Set Weapon ID [Q] Toggle Laser [Space] Change Backdrop (black/white) »» Weapon IDs: 1 - Fists 2 - Combat Knife 3 - 1911 4 - AK47 5 - Remington 870 6 - Vector .45 ACP 7 - Desert Eagle 8 - M4A1 (M4A4 in game script) 9 - M82 *10 - M249 * = planned/WIP »» HUD: ---/----: Ammo Counter (Magazine/Reserve) White Bullet: Semi Automatic On Gray Bullet: Semi Auto Available White 3 Bullets: Burst Fire On Gray 3 Bullets: Burst Fire Available White 3 Dots: Automatic On Gray 3 Dots: Automatic Off SAFETY: Gun Safety on Green Bar: Gun durability You can chamber rounds by reloading while you have 1+ bullets left. The distance between each bar in the crosshair indicates the recoil. A red crosshair means you have no ammo in your magazine or your gun is broken. There is a minigame - in it, you have to defend yourself against zombies. Ammo Display 1 sets the ammo display in the bottom-right. Ammo Display 2 sets the ammo display at the crosshair. Ammo Display 3 is the same as 2 however the counters and icons move with the inaccuracy.