THIS IS NOT A GAME, IT'S AN ENGINE YOU COULD USE TO MAKE GAMES. ----- Use the arrow keys to move. ----- V1.5 is planned and will include automatic music toggles and possibly slope speed adjustment and jump height adjustment. If I really get in the right mood I might program a scrolling version but don't expect it anytime soon. I will also be making a test game to show off some of the features of the engine and adding comments in the editor explaining more of the engine's features. ----- *Update v1.1 includes: Fixed the landing bug Added jumping animation *Update v1.2 includes: Added proper downward slope detection. *Update v1.3 includes: Added completely redone test levels Changed jumping physics to feel weightier Added moving platforms by default Added lighting modifiers Added looping back to the start Disabled certain dust effects by default to reduce lag *Update 1.3.1 includes: Slide through walls bug fixed. A bug related to control lock and footstep sounds fixed. *Update 1.4 includes: Overhauled midair momentum. Now, when you jump while running, you will keep your speed in the air. Made quickturn more reliable and disabled it in the air. Made bounce pads kill all momentum to balance the new momentum-based jump. Added proper death animation. Added crushing between the floor and ceiling (togglable) General physics changes for smoother experience. *Update v1.4.1 includes: Cutscene controls! You now have access to three new "Forced" variables. These allow you to make scripted sequences that play out like an animation, automatically! ----- The successor to my old Simple Physics Engine series. This one isn't as simple but is much more powerful, hence the name change. ----- This engine includes: Running and jumping (with Control Lock) Fancy dust effects (easily removable to save clones) Generated sound effects (also changeable) Bounce pads Multiple levels Teleporters Spikes (and death when touching them) Conveyor belts Automatic level changing Quick turn Jump cancelling when in a tight corridor Programmable cutscenes ----- Credits: 100% made by MEGAPIE06 ----- Please feel free to use my engine to make your own games! Here's some tips if you get lost: Red = left side of walls Green = ground Cyan = roof Magenta = right side of walls Pink = teleporter (only teleports to the start currently) Yellow = conveyor belt (only goes right currently) Purple = bounce pad Blue = kill plane Make sure the Red and Magenta hitboxes don't extend above the Green hitbox on a platform or the edges will get weird! Always remember to draw the hitboxes in the correct sprite! Nothing drawn in the BG sprite is tangible, true backgrounds can be included this way! You cannot use the "Forced" variables unless the player is set to Control Lock mode! The "Forced up arrow" variable will automatically turn itself back to "n" after being set to "y" so you will only jump once. ----- I WILL NOT BE TAKING SUGGESTIONS FOR THINGS TO ADD TO THE ENGINE. IF YOU WOULD LIKE TO REPORT A BUG I'LL BE HAPPY TO TRY TO FIX IT WHEN I'M ONLINE. THANK YOU FOR YOUR UNDERSTANDING.