I have a really old project called "Ball Physics" but the ball in that project couldn't bounce off slopes and such. In this project, i tried to make that happen. Right-left arrows to spin the ball. Space for different ground. Accuracy defines how many different angles will the ball check when bouncing (higher is more accurate, more laggy). If it's too laggy, try decreasing accuracy or tell me to try to make it faster. Also i am still working on high speed