This is the second stage of testing this game idea. Press left & right to move the cannon, space to fire.
§ Changelog § P-A 0.6.1-0.6.5 >Reuploaded from 0.3.1 so sounds and powers have been removed. >Fixed the enemy spawn! >Added the version always showing at the top of the screen, and altered the project name so I can keep track of versions in studios when I can't see the full project name. >In 0.6.5 added back in the missiles powerup. >In 0.6.5 added back in the health powerup. >No sounds still in 0.6.5! >Very much improved the player and wall health. Pre-Alpha 0.5-0.5.2 >Added sounds and explosion costumes to the missiles >Completely broke the enemies!! >In 0.5.2 slightly changed how the enemies are SUPPOSED TO spawn. Pre-Alpha 0.4 >Added powerups that add 10 to the missiles and something to the player's health. Pre-Alpha 0.3/0.3.1 >Added the Title Screen: may change later! >Slightly changed the wall: may change later! Pre-Alpha 0.2.8-0.2.9 >Fixed bug with player having unlimited health. >Hid the variables you don't need to see. >Struggling to find out why the enemy still sometimes doesn't hide when hit! Pre-Alpha 0.1-0.2.7 >Testing game mechanics, struggling to implement enemies >In 0.2 added all the variables seen on screen. >Fixed a glitch with the missile cooldown variable which enabled it to go below zero, may cause some slight lag!