Left and Right arrows or A & D to move. Comment your score down below! PATCH NOTES: 1.1: Made dot and player gradually gain speed over time (every 5 points) 1.2: Added "Final Score" at the losing screen 1.3: Speed for the Dot and Player now caps upon reaching 100 points and does not increase further 1.4: Added 3 more tips at the losing screen 1.5 Renamed game from "Catch the Dots" to "Phaze" 1.6 Added power-ups and debuffs that occasionally spawn. Not catching these will not end the game. ============================================== Exclamation mark: Ends the game. Plus sign: Gives you 5 points without increasing speeds. Up arrow: Increases your speed slightly for 10 seconds. Down arrow: Subtracts 5 points without decreasing speeds or going into negatives. Timer: Decreases dot and power up speed decently for 10 seconds. ============================================== 1.7: Increased starting player speed 1.8: Bug fixes 1.9: Added Slow Debuff which was given the down arrow, -5 now uses a blue minus sign 2.0.0: Graphical Updates 2.0.3: Added detail to the background 2.0.6: Increased the effect of the timer drop from 1.25 slow to 2.5 slow 2.0.9: Added feature where if you get one speed adjustment drop you cannot gain the other whilst it is active 2.1.2: Made player and drop detail more clean 2.1.5: Added thumbnail 2.1.8: Dodging debuffs now grants you with 1 point of score 2.2.1: Slow debuff now goes by a percentage of total speed rather than a straight number 2.2.4: Speed power-up now goes by a percentage of total speed rather than a straight number 2.2.7: Collecting power-ups when unable to gain effect from them (already having effect, having slow when catching speed, etc) now grants you with 1 point instead of doing nothing 2.3.0: Many bug changes to Time Slow power-up 2.3.3: Time Slow power-up now goes by a percentage of the dot's total speed rather than a straight number 2.3.6: Game now displays a notification telling you when an effect ends (slow, speed, etc) 2.3.9: Time Slow Powerup now tints the color of the dots, forcing players to also memorize the shapes of powerups instead of just the color 2.4.2: Added a visible Highscore on the end screen 2.4.5: Added a second song during game 2.4.8: Art edits on thumbnail 2.5.1: Visual Updates
Credit to me for codework and artwork Music - Machines Don't Feel Pain by TheSpecialWeapon on SoundCloud Pharaoh Magnetic by TheSpecialWeapon on Soundcloud