WARNING: THIS GAME CONTAINS A LARGE AMOUNT OF MISSILES. ANYONE WHO HAS AN ISSUE WITH DODGING MISSILES BY MOVING ONLY DIAGONALLY UNTIL THEY INEVITABLY LOSE SHOULD NOT PLAY THIS GAME. Oh, and epilepsy warning for the warning mark. WESA to move, click to use your shield, move your mouse to change which way you are facing. Press O for a rudimentary UI. Bottom left shows the difficulty coefficient (higher numbers mean repair missiles heal more and that all missiles go faster) and the bottom shows your HP and maximum HP.
A simple game. Dodge the attacks coming at you - but there's a twist. You can only move diagonally. To make it worse, your ship can only turn in 90 degree intervals - so those same diagonals will be the ones you are stuck on the entire game. This game HAS NO END. Good luck, and don't forget your shield! Forum Post (Discuss Diagonal Dodge with others, and post feedback too long for a comment!): https://scratch.mit.edu/discuss/topic/273722/ Tip 1: You can move horizontally and vertically when in the center by alternating the two diagonals in that direction extremely fast, making there be a total of four lines you can move on, if you're clever. Tip 2: You only have 10 seconds of shield, and if it fully depletes, you will be stuck on Burnout until it is fully recharged. Use it sparingly. Tip 3: If you are not in a 40px wide band passing horizontally or vertically through the center, two of your movement controls are disabled. Be careful of this as you could get stuck between two missiles with no way to dodge! Tip 4: Blocking does not yield score. PLANNED FEATURES: Game Over screen More missiles Pod skins...? CHANGELOG: v0.1 Beta - First release of the game. One missile type, highscore and score functionality, shield functionality, and movement. v0.1.1 Beta - Tweaked difficulty escalation, implemented internal second missile type (not enabled) v0.2 Beta - Improved control scheme and enabled second missile type. v0.3 Beta - Reworked missile spawning and added rare third missile. v0.5 Beta - Fixed bugs and tweaked probabilities, added fourth missile. Made probabilities public. v1.0 Release - Reworked Repair missile, removed extraneous scripts that had little to no function and caused lag on weaker systems. Released from open beta - agenda still not finished. Reset highscore due to bug usable to get insanely high highscores being patched. v1.1 Release - Fixed a couple of bugs I noticed, added rudimentary UI MISSILE TYPES: Dumbfire - Flies straight forward. Does 1 damage. Red warning icon. 90/110 chance. Corkscrew Bomb - Locks onto your current position, then circles around it in a spiral pattern until it gets to the locked position and detonates. Does 1 damage. Red warning icon. 10/110 chance. EMP Missile - Does no damage, but takes away half your shield charge if you block it (1/10th if you let it hit you). Cyan warning icon. 5/110 chance. Repair Missile - Repairs your pod for double the internal difficulty rating rounded to the nearest whole HP upon hit (the harder it is to catch and the harder the other missiles are to dodge, the more it will heal). Increases maximum HP if your HP is full. Green warning icon. 5/110 chance. CREDITS: Credit to Toby Fox and Undertale for loose inspiration (the shield effect and overall concept of the corkscrew bomb and dumbfire missiles came from the Undyne fights)