* Arrow keys to move. * Space to cast spell (uses 1 mana). Make sure that you are facing in the direction you want to send the fireball * Try to collect the most gold before you die (2 levels implemented so far) Items: * Apple: Health + 1 * Healing Potion: Health + 3 [TODO] * Coin: Gold +1 * Coins: Gold +3 * Small Magic Crystal: Mana +1 * Large Magic Crystal: Mana +3 * Chest: Gold +10 (uses Key) * Key: Opens Doors and Chests (Lost at end of level) * Door: Opened by key. * Sign: Show message (set in editor) * Trapdoor: Down to next level! Monsters: * Knights: Patrols horizontally (1 wound) * Ghoul: Patrols vertically (1 wound + 1 mana drain) * Dragon: Patrols horizontally (2 wounds) No real aim yet...need to think of proper game-play to add.
Originally suggested by my CodeClub group! Pixel art is my own. Other art is provided by Scratch.