(OCTOBER 25th 2018: Unfortunately, Rhythm Heaven Hamoody is in quite a negative state when it comes to ratings and updates, so I have stopped development for now, I'm also tired of Rhythm Heaven now, and would like to do other things in Scratch, so wait awhile and you may get some news!) Play through remakes of past Rhythm Games, experience crazy crossovers in the Remixes, and even try out all new Rhythm Games! All in Rhythm Heaven Hamoody! --Game Notes-- Built to Scale: Because of the lack of soundtrack, the game automatically ends after the tutorial, I might fix this later. Catchy Tune: Since my coding skills aren't so good, you actually have to hold G or H once the fruit lands on the step closest to you, otherwise it would count as a miss. Nintendo Remix: Because of the lack of soundtrack, the game automatically ends, I might fix this later. Also the backdrop for the title screen and the sprites are only temporary sprites. To switch icons, click "See inside", click the icon you want to swap, name the current icon to "unneeded" and name the icon you want to "costume1", to switch the icon for Karate Man, click the game's current icon and then click the icon you want! (Make sure you don't use costume2 for the others, that's the "not yet unlocked" icon.) To play the games, follow the instructions on-screen. To navigate the menus, use Z, X, or the mouse. Complete certain minigames to unlock a multiplayer version of themselves, they won't have a practice though. Getting a perfect is purely cosmetic but is there just in case you need a challenge for now. Press Q to reset the game. This game is a Work-In-Progress and may contain content unsuitable for younger children. Downloading the game is preferable. Entering Full Screen during a minigame could probably cause some of the cues to desync, in case you do it, clicking the green flag shall fix it.
v1.0.3 adds a logo at the beginning, a sound effect that plays after the title screen (which itself is a homage to the arcade version of Rhythm Tengoku), and some other adjustments. v1.0.2 adds Karate Man music in Built to Scale as an emergency backup, and some other tweaks. v1.0.1 adds some tweaks and a new title theme. v1.0.0 adds an unfinished Rhythm Tweezers and finally finishes the Nintendo Remix. v0.9.1 (sigh...) adds an easter egg, somewhere... v0.9.0 (what gives?) updates the Music for Karate Man. v0.8.0 (so?) hides the Multiplayer icon as that menu is incomplete. v0.5.0 (what?) adds some slight changes, Including a new title screen. v0.0.2g adds some changes to Nintendo Remix, and a few more interchangeable icons. v0.0.2f adds more interchangeable icons, this time they're from Rhythm Heaven Remix Editor! v0.0.2e adds a finished Catchy Tune and an unfinished Nintendo Remix. v0.0.2d adds new music for World 1. v0.0.2c refreshes more of the icons and makes some of them interchangeable. v0.0.2b refreshes the game icons. v0.0.2a adds a few adjustments and an unfinished Catchy Tune. v0.0.2 adds a few more cues and tutorial music in Hole in One. v0.0.1h adds music to accompany the tutorials (I've only done Karate Man as of this update) and removes the time it takes to launch a game. v0.0.1g adds a new logo and some new, freshly designed backdrops! v0.0.1f adds a rating screen and ending image for Hole in One. v0.0.1e adds an unfinished Hole in One. v0.0.1d adds a finished Built to Scale. v0.0.1c has a semi-finished Built to Scale and new music for World 1. v0.0.1b now has Karate Joe moving to the beat (sorta), and adds a few more cues in Built to Scale, however, Built to Scale is still not finished. v0.0.1a adds a finished Karate Man, a Rating Screen (featuring the Jewelpets!), Ending Image, an unfinished Built to Scale, and World 1. v0.0.1 is the Initial Release, Contains Rhythm Test, and an unfinished Karate Man. Credit to Nintendo for giving me the idea, to other users on Scratch, inkedsplat (the developer of RHRM) and chrislo27 (The creator of Rhythm Heaven Remix Editor) for the various sprites they included in their games that are also in mine, too!