Instructions in project. Finally, my working cloud highscore engine! Features: - Can store about 250 entries: entries include player's username, time, and date achieved. - Times up to 999999.999 seconds (11.6 days) can be stored. - Only each player's fastest time is recorded. If a player beats their previous record, their entry on the highscorer list is updated. - The list can be easily scrolled to view names. Use "E" on the main menu to test it out. - Easy integration into any game you want. Just stick the "highscorer" sprite into your backpack and follow the instructions in the comments. Unfortunately, comments are not copied when sprites are moved into the backpack, so you'll have to read them in this project. - Optimized entry length, so the greatest possible number of entries that can fit into a single cloud variable's 10240 character length limit. As most usernames are around 11 characters long, this version will probably be able to store around 250 entries, but can store more if the names are shorter, and must store less if the names are longer.
All scripts by me. If you'd like to use this in your projects, feel free! But please do give credit. :) I'd like to correct any glitches or ways this engine might break, so please do your best to intentionally break it or make it glitch. I've patched everything I can think of.