Very early-access alpha version of my upcoming game, The Legend of Knight! (working name) The collab thread can be found here: https://scratch.mit.edu/discuss/topic/273844/ Click the green flag to get a map of the entire Overworld so far. Then press space to "begin" in the test area. WASD to move, space to attack, E to access worldmap (unfinished).
Version 0.1.2.2 Just about started cleaning up an A.I. mess I left, but I'm so tired that I'm just gonna retire for today and get some SLEEP. urghhh a long day of waiting and doing nothing. :/ While I'm still here: the issue with the rupee drops is not the intended if statement you think it is; that works just fine. But that's the problem. I have absolutely no idea what IS causing the regular 1-5 rupee drops to actually switch to the 20, 50, 100, 500 etc. rupee sprites, therefore giving you way too many rupees for one kill. Don't worry about the game over screen, I'll do that in the morning (expect it in 8-12 hours, I don't know how long I'll stay in bed) Just know that it'll be about as dramatic as you might expect. :O Version 0.1.2.3 It has come to this. I've added the Game Over screen with the original death sound. dooloolooloo. blip. Version 0.1.2.5 Created the smallest section of Vilk Waters, made a small bit of the path leading up to Aedon Citadel, cleaned up the Alder Forest, as it did not fit the theme I was looking for.