Double-click flag twice to begin. Instructions in-game. --- Simplistic 2D platformer with pen text engine. Wall-jumping is encouraged in certain circumstances
Game Criteria • User interaction The user should be able to use keyboard and/or mouse input in a way that fundamentally affects what happens. • Objective The game should have an objective with several or as many degree of progress toward the objective as possible. A score would be sufficient, but many alternatives exist. • Multiple states The game should include different states in order for the user to experience variety. Levels during which the difficulty changes or bonus stages appear would be sufficient, but many alternatives exist. --- Backlog * Additional levels * More variety in platforms/enemies * Add additional challenges to Level 2 * Global rankings at end of the game --- Sprint task list * Design main rigidbody physics engine * Fix bugs in main rigidbody physics engine (jumping too high, not enough x velocity gained) * Create prototype pen rendering engine * Add options to pen rendering engine (color, size, position, etc.) for easier rendering * Create static level (Level 1) * Add dynamic-moving platforms (Level 2) * Add dynamic enemies (Level 2) * Create game completion page w/ time taken to complete game * Add cover image graphic