Manual: https://docs.google.com/presentation/d/1sKz9VKD5uxr0_AfoQTXgEJ0JfFPPio3HtxsP7pU0tjE/edit?usp=sharing Basic Necessities: Hold left click to move. Black = Walls Q to fire basic sanative spit. W to fire boomerang barf. E to increase speed for 3 seconds, R to fire Wall. You and your enemy both have 3 lives, representing by the number next to your crystal.
Work has resumed on this game. Patch History: 1.6.1 (20 March 2015) --General:-- Removed story button. Added portrait in preparation for next character. Slightly changed how damage was dealt to prevent a bug where sometimes damage would be dealt twice. This patch (1.6) will be done in multiple parts. --Llama Ball:-- W now slows down while touching the Camel. Q cooldown increased by 1 second. --Camel:-- Q heal decreased to 20 from 40, W bonus damage cap decreased from 60 to 40. 1.5 (22 May 2014) --General:-- Nexus health variables now inside of nexi. QWER cooldowns moved to bottom of the screen. Menu button moved up. Thanks to Nitesiger for suggestions. --Maps:-- A new map added. Currently 5 maps --Camel:-- Lazer is now 25% larger. Can now cast other spells while casting the lazer. Camel is no longer unaffected by walls while casting the lazer. Camel is now more affected by Llama's R and does not gain a speed boost from it. Camel's W heals for 25% of the damage rather than 50%. 1.4 (21 May 2014) --General:-- Walls are now outlined in grey. This is not part of their hitbox, which allows players to glide on top of the outside of the wall. This should help alleviate some of the annoyance caused by walls. Menu button now functions after a game is won or lost. (Previously the green flag was needed.) --Maps:-- Added the ability to change the map before game in the champion select screen using the slider. Currently 4 maps. --Music:-- Switched credits and in game music. Added victory and defeat songs. --Camel:-- Did not fix bug that was causing laser to sometimes be double sized. Seems to be a glitch with Scratch. Buffed move speed bonus while near walls, was almost unnoticeable before. No longer goes inside of Llama Ball. (Stomach acid is gross.) 1.3 (20 May 2014) --General:-- Health now caps at 200. (Cannot get higher than 200 health.) --Llama Ball:-- W is not destroyed when it hits an edge. W initial speed is increased. Q has higher base damage and healing. Q does 50% less damage and healing when the Camel is within 50 units of Llama Ball. --Camel:-- Shrunk slightly, was too easy to hit before. Laser heals for less. 1.2 (18 May 2014) --Llama Ball:-- When W reverses directions, it now sets Q cooldown to 0, allowing for double Qs with correct timing. However, Q cooldown has been increased to 2, from 1. --Camel:-- Now actually has a picture of a camel! :D Massive boost to the healing on the laser, and damage doubled. Cooldown on laser significantly reduced. Singularity now does up to 70 damage, instead of previous 40. 1.1 (17 May 2014) --Llama Ball-- Q: Increased range, now bounces off the edge, and can have multiple out at once. W: Now actually bounces after hitting black