PLEASE PLAY IN TURBO MODE (hold shift and click the green flag). Simple enough so far, just click to shoot and steer with your mouse. This is a work in progress and isn't even in the early beta stage yet, but I have completed the alpha and am working on updating and adding to it frequently to make it into a full fledged game. I will log changes below and alert the page of any upcoming major updates. ALERT, PLEASE READ: Please do not copy this game and make little to no change to it and post it as your own, I consider this plagiarism and will be deeply offended if you call it your own and then do nothing to change the game (adding gifs in the corner of the screen or replacing a costume with another picture to be funny is NOT significant change and WILL be considered plagiarism). If you change the credit screen (once added) to have YOUR NAME in it or something that is NOT RELATED to the ACTUAL CREATION of the ORIGINAL GAME, I will NOT be afraid to REPORT YOUR ACCOUNT for STEALING credit for a project and will NOT take the manner as a joke.
All credits screens will be added into the game once it is in the beta stage, not pre-beta or early beta. (Changes log: Pre-Beta) (V 0.06) • (Progress): I'm almost done with the first part of the new gamemode, but it's taking awhile to finish... Longer than I thought it would. When I finish it, though, I'll add in a little bit of gameplay for it so you guys don't just get the normal game for now. I'm also going to add more waves to the waves mode soon, so keep checking in on the project when you want. (V 0.05) • (Progress): More work done on the mode, can now be played if I add it in, but I don't want to add it yet since it's incomplete. • (Notification): The glitch I mentioned earlier was just for that moment, it hasn't appeared since. Ignore it for now, it shouldn't come up anymore. (V 0.04) • (Removed): Lowered the amount of change there is possible in the Y axis for the enemies, so they can't get out of your sight. • (Progress): Working on adding a new mode, but it can't currently be reached in the game. I'll only add it in when ready, but I'll keep you posted on progress from here. • (Change): Raised how far your scope can go from the center of the screen, raising sensitivity. (V 0.03) • (Debug): Fixed the HUD having a 50% ghost effect at the game's start, slightly simplified CPU's directioning system. • (Notification): A glitch has appeared for an unknown reason that causes the background to be brighter, if this happens then just ignore it for now, I'm in the process of fixing it. (V 0.02) • (Debug): Major lag reducing by lowering script count, fast actions and calculations by either 1/2 or 1/3. [Pre-Beta release (V 0.01)] • (Notification): I am aware of the extreme lag on this game if your computer is not the best or has bad connection, this is because there are so many moving and changing parts as well as extremely large scripts. I am working on reducing lag in any way I can and am making progress, this game will be smoother soon. • (Addition): Added wave mode (the only mode so far), currently only 2 waves before the game ends. • (Debug): I re-scripted the entire script system for the cool-down bar (top left while in game), it should run flawlessly now.