Move your SOUL with the arrow keys, and shoot with 'z'. Try not to spam 'z', or else it gets super laggy. I synced the attacks with the music, so click the flag a few times so that it syncs correctly. If the music ever slows or glitches, just click the flag and try again. The spawning of the boxes should be synced to the bass drum in the beginning. If you've ever played Undertale or the Mettaton EX fight, these next parts should be obvious, so you can go ahead to the project now. ------------------------------------------------------------------------------ Below you is your HP, or health. If your health reaches zero, you die. anything white will hurt you; however, anything blue will only hurt you if you move. You can shoot most things in the game; shooting the boxes will break them, shooting the bombs will make them explode in a cross-shaped pattern, shooting the tiny Mettabots will also break them, shooting the legs will make them move back and forth, and shooting the disco ball will change the color of the rays. In this game shooting Mettaton's soul does nothing.
While there are plenty of Sans and Undyne simulators, nobody had a good Mettaton simulator, and so this project was born. There are three main phases; The first miscellaneous phase, the disco ball phase, and the soul phase. How far can you get? I coded everything myself, but the sound effects are from WrongfulRanger0's "Undertale Sound Effects" project. His sound effects and Undertale are by Toby Fox.