WASD/Arrow keys to move. R to restart. Press I to enter custom level data. RUN IN TURBO MODE (SHIFT-CLICK GREEN FLAG) Sokoban is quite simple in concept. Boxes (brown tiles) can be pushed but not pulled by the player, called Sokoban (black tile). The player and boxes cannot pass through walls (gray tiles) or each other. Push all boxes onto the green tiles to capture them, and win the game. Pressing 'I' will give you the option to enter custom level text. Level code can be found on: sokobano.de/wiki/index.php?title=Level_format Level taken from Original 50 on birrell.org/andrew/sokoban
I was playing Sokoban at birrell.org/andrew/sokoban , and found myself really interested in the game. Turns out there's an method of encoding game levels in text, and I wanted to make an interpreter to read level data and generate a level. This is it. For information about the game, see: http://sokobano.de/wiki sokobano.de/wiki/index.php?title=Level_format