Was going to be an example of molecular repulsion, but I must've screwed up somewhere, and now we're left with these jumping dots! Click to create a dot, press 'p' to edit variables (without placing dots). > Dimensions - Supposedly the number of closest dots to be repelled from, but now, who knows? > Repulsion - "How strong the repulsion is", or now, how active the dots are > Gravity - The one thing that worked: higher gravity pulls dots downwards > Speed - Turn up the speed if the dots start going to slow or lagging
I decided to release this anyway because it was surprisingly satisfying to watch As Always, SHIFT-CLICK the Flag for Turbo Mode!!!