This is a good Physics Engine that can be used for games that require physics. This is not a game but an engine, meaning the scripts inside can be applied to a sprite to give it physical properties. This is open to anyone who wishes to use it. IMPORTANT: Please, when including my engine in your game give me some credit, it helps a lot. Thanks. Note that the engine is easiest to build off of by remixing it, then building the rest of your game, this integrates it into your game making it run smoother. However, you can copy the sprite and it will still work if you are not remixing it.
NOTE: This is still in development, it is a side project so do not expect a lot of updates. Sprite 1 is the Engine Core, everything else is for the demo. PP Engine Updates: v0.8 # Early Build # Plan to Add Adjustable Physic Properties... v0.8.5 # Multi-Sprite Support v0.8.6 # Debug Script Added (Plan to make smoother, more logical.) # Debug Script is temporary fix for Object "Sinking." v0.8.7 # Physics are more logical # No noticeable changes, only different processing