Controls: Mouse to jump Objects: Player - it's yellow square with legs, control him Red sphere - avoid them. Picking one of them means GAME OVER Blue sphere - collect them. Skipping one of them means GAME OVER Coin - it's timer. To get more time just collect coins. If timer reaches 0 you'll die. Enemies - avoid them. If you touch on of them, you lose some coins(So you will get lesser time). Normal and Flying can be defeated by jump, Spiked can't be defeated. Well, goal is collect as many blue spheres as you can. Good luck :D
Thanks to SEGA and Sonic Team for creating Sonic(Idea with blue spheres are from Sonic 3&K and Sonic Mania) SFX from Sonic 3&K Thanks to 8BitDanooct1 for Sonic 3 & Knuckles 8-bit remix. Thanks to SETA for Endesga32 pallete (Well, damage from enemies, skipping blue and picking reds are ignored if you have received damage, or killed enemy. Also ignored picking blue spheres and coins. While your jump by enemy(By hitting him or receiving damage from him) timer for a short time stops) What means UI: Coin - how many time you have Blue Sphere - how many blue spheres you collected White Star - how many score you have Grey Sphere - highscore of collecting spheres Cyan Star - just highscore