**TRY HOLDING SPACE AND MOVING YOUR MOUSE AROUND!** The other day I ran a few Touhou Scratch projects on a slow computer. There were some really cool ones, but tended to lag a bit. This is probably because whenever a bullet is fired, a clones is created. Whenever Scratch creates a clone, it takes some processing power to do so. Creating a high amount of clones at a high rate tends to lag projects. I drastically save processing power by creating each clone ahead of time and keeping them alive. When a "bullet" is created, data is stored as to where that bullet should start at and point. The clones will see this data and position themselves. When the bullet moves off screen, it simply hides and waits for the next instruction. Thus we don't have to create and delete a bunch of clones. I plan on using this for an upcoming game. It will not be a Touhou or Mushihimesama Futari project.
Bullet pattern based off of a pattern from Mushihimesama Futari final boss: https://youtu.be/sQZuidKexBQ?t=114 10/17/17 EDIT: OMIGOSH I JUST noticed that this is my 55th project upload! Truly I've hit a milestone for ADDmonkey55's Scratch career!!