This is the first version of my Game Engine, to be used for my upcoming RPG, Origins(name subject to change) CONTROLS: WASD - Move B - Initiate Battle 0 - Enable/Disable Debug Mode 1 - Disable Collisions to Reduce Lag Check out my failed version of this XD: https://scratch.mit.edu/projects/179054740/ UPCOMING VERSIONS: Interactable Objects framework Inventory
a1.0 - [Release] Alpha version; BattleEngine; Terrain and object generation; Player a1.1 - [BattleEngine] Added message on victory, lose, or tie; Nerfed test enemy damage a.1.1.1 - [Bug Fixes] Fixed chest collisions and terrain fracturing; Name change from "a1" to "Alpha 1" a.1.1.2 - [BattleEngine] Added slight random attack damage to enemies; Changed backdrop fight scene a.1.1.3 - [Bug Fixes] Fixed terrain tearing following the new Scratch update a.1.2.0 - [Collisions] Fixed collisions, improved scripts greatly, improved lag drastically Scripting - @ZippyMagician Design - @ZippyMagician