** PackageMan ** A basic arcade action demo. This project represents a slightly-above average arcade game project, simulating zero-baseline knowledge, and half-followed course content, for 10 man-hours development time (broadly six lessons plus 4 hours out-of-lesson work) * Controls * - Collect all of the packages, avoid all of the stalkers - Arrow keys to move - Space bar to commit suicide By the course content: - AI is of an "average" level - setting placement is of a "average-better" level. item placement is "average". - progression is purely by difficulty, not complexity - play is asymmetric.
- All home-grown, organic and dairy free - Background graphics in GIMP2 - Character/item graphics in Scratch graphic editor - Asset development included in 10 man-hours development time