This is for calculating chance stuff experimentally. I made it for finding out the chance of not getting an item from some chance-based event in games after that chance-based event is repeated a certain number of times. For example, if an item has a 1/10 drop rate from a monster and I don't get the item after killing the monster 30 times, I would input 10 for # of trials and 30 for sample size. The chance of that happening is about 4.2% according to this project, which means that 4.2% of the time, you won't get the 1/10 drop chance item from the monster after killing it 30 times. You can press the up and down arrow to change to what digit the chance variable is rounded to. The longer the project is ran for, the closer the chance variable will be to the actual calculated chance.
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