Controls explained within this game. At this point it's still very much a prototype/Proof-of-Concept. This will need some significant improvements before it can really be called a 'game'. Including game-over, a win screen, a lose screen, etc. But whatever -it's a proof of concept and that's good enough for now. The key programming hurdles to overcome for this project were: 1.) Keypress detection. I chose to tackle this with a good 'modular' bit of code. Pay special attention to the Key object/sprite and understand the LastKey global variable + broadcast message if you intend to try the same techniques. 2.) Individual vs. group detection. One of the early problems I ran into was that pressing the correct key simultaneously eliminated *all* instances of that letter. To overcome this, each new clone-letter is now registered in a list. The first member of the list is the only one that responds to keypress checks, and this member is removed upon clone deletion/failure to type it in time.
All coding was done from scratch in Scratch, using resources/assets from the default online tool. The exception is the 'gunshot' sound-effect which was used from a GameMaker's royalty-free soundpack. Enjoy! -AHMAD (www.youtube.com/bountyhuntersax)