Double-click the green flag if restarting after already playing. Tutorial in-game. For some reason the units seem more effective the closer they are to their own castle, but I'll keep the "feature" because I think it somewhat makes sense. This game is INCREDIBLY unbalanced. The AI is just an RNG with a few variable factors. Expect an easy win.
I was inspired by the mini-war on Scratch and playing with my brother's mega blocks. The script is all mine. The artwork is all mine. The sounds are from Soundcloud (MUSIC) and Soundbible (SFX). ------------------------------------------------------------------------- UPDATES (In order from most recent to oldest) ------------------------------------------------------------------------- 5-18-2019: 0.4.1 Minor bug fixes. Buffed Brute and Knight. Removed unnecessary code. Added cosmetic sounds to castles breaking. 5-17-2019: 0.4 Made loading screen shorter. Removed "Alpha" from title. Slowed down archer to a reasonable speed. MANY bug fixes. Increased unit damage to castles significantly. Removed repair button, as it made the game too easy. Archer is still terribly op :D 9-21-2018: 0.3.1 I am back!!! Minor bug fixes and balance changes. 12-22-2017: 0.3 I weakened the archer so he can't do any damage to castles and shoots less frequently. 12-20-2017: 0.2.5 I kind of left the game for a long time, but now I changed the power of certain units accordingly to their price. Fixed the bug in which the red archer kills himself right after spawn. 10-25-2017: 0.2.1 Archer is now more powerful. Knight is now powerful, but not immortal like it was in the last update. 10-24-2017: 0.2 Things that you cannot afford are shaded in to let you know they are too expensive. Title design change. Knights now do more damage. Swordsmen are now more expensive. Toolbar redesign. 10-23-2017: 0.1 Added Brute Fixed Archer Improved A.I. (The enemy won't spawn a knight if there is a lot of swordsmen on the field since knights are weak against swordsmen) Archer is faster and shoots more frequently. Archer now shoots farther. Added castle repair button. It does not work if your castle's health is above 95. Added unit spawn effects.