Press P to ping the server - This tests your connection, and if it fails then my server is likely not active. Press S to send a basic packet to the server (This increments the value under your username in the public data list) Your mouse's position is sent to the server, which then distributes that information to all other computers that are connected. The mouse of every connected user is displayed live. The public data list is the data received from the server.
This utilizes a NodeJS server to receive, store, and distribute user information. Currently, your mouses position is updated at 5 frames per second, and that may be the limit for cloud variables. If it sends the data too often, the cloud stops working and my server stops receiving data. This may be used for a multiplayer game at some point.