This is the alpha stage of testing this game idea. Finally!! Collect powerups and make sure the wall is not destroyed!
§ Changelog § Alpha 1.0.0 >Finally at Alpha! >Bugs have started appearing >Started work on a world high score system. Pre-Alpha >Added a different type of enemy >Rearranged the variable layout >Added Sounds >Added in a feature that means when missiles collide, one obliterates the other! >Changed the amount of health the health powerup gives you and in 0.7.3 made it give you a shield for 10 seconds that protects you from any damage. Hopefully. >Added the version always showing at the top of the screen, and altered the project name so I can keep track of versions in studios when I can't see the full project name. >In 0.6.5 added back in the missiles powerup. >In 0.6.5 added back in the health powerup. >In 0.5.2 slightly changed how the enemies are SUPPOSED TO spawn. >In 0.4 Added powerups that add 10 to the missiles and something to the player's health. >Fixed bug with player having unlimited health. >Hid the variables you don't need to see. >Testing game mechanics. >Fixed a glitch with the missile cooldown variable which enabled it to go below zero.