UPDATE 2: More Z-ordering stuff; now it's pretty much perfect from any angle. UPDATE: Fixed a Z-ordering bug. This is Release 1 of the SpRiTeD 3D Projection Engine for Scratch. This engine positions a 2D sprite in 3D space using a form of mathematical computation called 3D projection. The 3D projection engine finds the 2D X, Y, and scale from the 3D X, Y, and Z variables that a sprite has. It supports a first-person camera with panning and rotation. It also has solid objects, with a custom collision radius. This engine includes a "Basic Sprite" which contains the scripts needed for all 3D sprites used in this engine. Tutorials on how to use this will be posted in the forums. Please note that this is a framework for a game engine, NOT a game.