Click the Green Arrow to get started. The object is to feed the parrot as many fruits as possible in 20 seconds. Each fruit gives you 10 points. The arrow keys move the bird around the screen.
This project introduces two uses of variables, and costume changes, broadcasting, and how to utilize the coordinates system associated with the Stage. Builds upon ideas from Days 2 & 3. A Scratch 1.4 version of this file can be downloaded at http://bit.ly/1hwsokk