You are the new night guard at Mario's Spaghetti! Here's a rundown of all the animatronics: Baby Mario Night 1: Starts moving around 2-3 AM Nights 2-6: Moves from 11:30 PM Move Speed: Medium Baby Mario is to the left of Mario on the left part of the stage. He moves to the right of the stage, then randomly moves between the Dining Area, 1st Storage Room and the Right Corridor Entrance. When he goes to the Right Corridor Entrance, he won't move back to the earlier rooms. He will then randomly go into the Right Corridor, its Corner, the Kitchen and the 2nd Storage Room. Once he is in the corner, he will then attack from the right. Close that door! If not, the right door will get disabled. As soon as you pull the camera up and down, he gets you! Toy Bonnie Night 1: Moves from 2:30 AM. Nights 2-6: Moves from 11:30 PM Move Speed: Fast Toy Bonnie is to the right of Mario on the right part of the stage! He moves to the left of the stage, then randomly moves between the Dining Area, 1st Storage Room and the Left Corridor Entrance. He will then randomly go into the Left Corridor, its Corner, the Kitchen and the 2nd Storage Room. Once he is in the corner, he will then attack from the left! Close that door! If not, the left door will get disabled. Like with Baby Mario, as soon as you pull the camera up and down, he gets you! Baby Luigi Night 1: Inactive Night 2: Shows up anytime after 2 AM. Nights 3-6: Shows up anytime after 11:30 PM. Move Speed: Random (depends if you watch him or not) Baby Luigi moves out of the computer. If you watch him, he comes out. If you don't watch him, then he goes away. If he gets out of the computer, just put up the camera, and pull it down, then he'll go away! Mario Nights 1 and 2: Inactive Nights 3-6: Becomes active at different times. Move Speed: Slow Mario is dangerous. Once he's moved, he does not go back! He goes to the Dining Area, then the Left Corridor Entrance, then the Left Corridor, then the 2nd Storage Room, and then goes to the Left Corridor Corner, and from there, whilst your door is closed, you are safe as he will just alternate between the Left Corridor and the Corner! However, if the door is open whilst he's in the Corner, he gets you!!!!! He can also get you if the power runs out, so be careful! Golden Mario Nights 1-6: Can show up at any time on any night. Move Speed: Unknown This guy is dangerous. Hearing a Hee hee! Get ready to DIE! means he will show up in front of you after pulling your camera down. If you don't pull the camera back up by the time his robot voice ends, he kills you.
Update Log: V1.0 BETA: First version that was released. Not much to do except get jump scared by Golden Mario. V1.1: Added Baby Mario. Golden Mario is fixed and is MUCH less common. Baby Mario will move from Night 1. V1.2: Added right door and right light. Now you can shield yourself from Baby Mario! V1.3: Added desk and Baby Luigi. He comes out from Night 2! Watch him and he'll come out... but if you're in the camera, he'll go away! If he does get out, just flip the camera up and he'll go away. V1.3.1: Added phone calls to all nights! V1.4: Added power and power usage. Modified Baby Mario's AI so he shows up at the door after he's in the Corner, and can't be seen in the corner during the time he's there. Previously you could see him at the door and at the corner. V1.5: Added Night 7 and improved title screen music! V1.5.1: Improved Mario on the title screen. (Gave him a secret costume!) Moved Custom Night Button 40 points lower due to it covering the Continue Button. V1.5.2: Working on Mario's A.I. Added left door and left light to block out Mario! V1.5.3: Added title screen static. V1.5.4: Added the night counter. V1.5.5: Added Toy Bonnie and the Square Puppet. Non functional - yet! V1.6: It's finally over! V1.5 is over!!! Toy Bonnie is now functional! V1.6.1: Tweaked Toy Bonnie's A.I and halved the night length cause the nights were WAY too long - 19 minutes!! V1.6.2: Changed Night 1 and Night 2's phone calls to include Toy Bonnie. V1.6.3: Reached Project Size Limit!!! Will have to include the Square Puppet in Five Nights At Mario's 2! V1.7: Completed Mario's A.I (FINALLY!) V1.7.1: Removed the custom night due to it having problems. The button for it is still there, though. V1.8: Completely redone Mario's A.I: Looking at him on the camera will stop him, being on the camera will slow him down, and he will only move whilst you're off the camera! V1.8.1: Modified Baby Mario's and Toy Bonnie's A.I slightly - they will now wait a certain number of seconds while they are at your door before going away/getting in, and other various improvements! V1.8.2: Modified Baby Luigi's A.I so he will wait 3 seconds while he is in the office before leaving/jumpscaring you. Previously he would wait too long, allowing Baby Mario/Toy Bonnie to come in while checking the camera, especially from Night 3! V1.8.3: Changed Power variable to actual letters instead of the variable showing! You can now beat Golden Mario! V1.8.4: Added secret title screen Easter Egg. V1.8.5: Disabled Kitchen Camera and changed title screen music to something more epic! V1.8.6: Golden Mario is way less common now (over 40% less common) and fixed a bug where the animatronics could jump scare you when it's already 6:30. V1.8.7: Improved Jump scares slightly. V1.8.8: Made Jump scares less scary. V1.8.9: Removed the button for the custom night and deducted 156 seconds off the night time, making each night last about 6 minutes and 51 seconds. V1.8.10: Made Golden Mario's Jumpscare less scary. ANNOUNCEMENT!!!!! I am planning to remaster this game, so keep a look out for Five Nights at Mario's V2.0!