A small demonstration about using a button to attack an enemy. This might be updated frequently, I don't know. It's just a placeholder to show how a button in a battle might work, as well as dodge mechanics and animations. Have fun just messing around with this little dodgy project. Updates: 26/11/17 ~ Added a fading animation when Sans dodges to give effect 25/11/17 ~ Added a wink sprite when Sans dodges and wait times before he glides back to his original position 23/11/17 ~ Added "Stronger Monsters" music. IMPORTANT: If you want to use this in some way, please ask for permission and wait until I respond. If not, I WILL find you, and I WILL report you and your plagiarised project. (I don't think it's that threatening, but please don't plagiarise my work.) Alternate Animations: https://scratch.mit.edu/projects/188546062/ Right now, I've only coded a fight button, as well as dodge animations and other stuff, such as sound effects. Controls: Z = Attack Spam Z = Give seizures to animations and sounds
Scripting : @YourPalSans Sans Sprite : @YourPalSans Animations : @YourPalSans Other Sprites : Toby Fox SFX : Toby Fox