This is my attempt at a "Level Rendering System", where a level is generated by reading pixels and placing tiles according to the color! —————INSTRUCTIONS————— This uses Griffpatch's platforming engine, so use the arrow keys to move. That's all you need to know. —————HOW TO USE THIS————— If you want to make your own levels / game, look inside the "World" sprite. The costumes are built out of a grid of colored pixels, and each color is a different tile. It's pretty easy to understand if you just look inside. —————NOTES AND CREDITS————— Credit to @griffpatch for the platforming engine. I don't know who made the title music. ]: Credit to Nintendo and HAL for the Green Greens music. Credit to Bulby on YouTube for this Big Blue remix: https://youtu.be/j6dmGf5MyNw