------------------------------------------------------------------------- -2nd anniversary special! Thanks everybody for the support! -This game is now officially one year old! ------------------------------------------------------------------------- Instructions: (scroll down) Movement: WASD Attack: Click ------------------------------------------------------------------------- Q to switch weapons, S to pick up weapons. Tap F to toggle FPS. Weapons dropped will improve over time, as will enemy spawns. Think normal mode is too easy? Try out hard mode! Still think that's too easy? .... -------------------------------------------------------------------------Please note that this project is being frequently updated! (This statement is not entirely correct as of 8/16/2019) Note: READ EVERYTHING if you want to remix.
Updates to Come: -Campaign -Campaign music will be a Seven Nation Army Remix that I'm working on at the moment (outdated info). Thanks to: @theCHAoTiC for making all those 16 bit pixel games, which in turn inspired me to make this game in 16 bit art style! Also thanks to @PhatdudeProductions (not myed, sorry), who made me realize that I didn't have a future in stick figure art (unintentionally). Sound effects were made using bfxr.net Songs: "Alien Invasion", made entirely by me using beepbox.co. You are not permitted to use this song (unless i allow you to), as this is song is ONLY for this game. Anyone who uses that song without my permission will be reported. "Crossing the Chasm" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ "Ryno's Theme" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ Version History Pre-Release Version 1.1: ?/?/? Changed little things, including adding a weapon system. Also added this changelog. Pre-Release Version 1.2: 1/28/18 Added the Plasma Rifle and Breaker Blade Pre-Release Version 1.2.1: 1/29/18 Now the Breaker Blade does damage. Pre-Release Version 1.2.5: 1/30/18 Added the AK-47. Pre-Release Version 1.3: 1/31/18 Added the revolver and the special effects for the new weapons and added a feature where you can view your primary and secondaries on the top of the screen. Also added dates on the changelog. Changed the weapon locations (on the top), decreased enemy damage, and increased enemy fire rate. Pre-Release v.1.3.7: 2/1/18: Fixed the AK-47 fire animation, increased knock back for the AK-47, increased fire rate for the plasma rifle. Added medpacks! Pre-Release v.1.3.8: 2/1/18: Added a new character to the roster: The SWAT! Also changed the ground abit. Pre-Release v.1.4: 2/2/18: Another AK-47 nerf... Also added a flashing effect to your character whenever you are hit. A side effect is a small time of invincibility. Warning: May cause slight lag! Pre-Release v.1.4.1: 2/2/18: Made sounds softer (to be more compatible with the phosphorous version) Pre-Release v.1.4.2: 2/27/18: Now the soldier starts with an AK-47 and the rifle is now more accurate. Pre-Release v.1.4.3: 3/7/18: Rapid Shotgun is added. Release Date: 3/8/18 Release v.1.1: 3/9/18: Rapid Shotgun is now a dropped item, not a secret item. Release v.1.1.5: 3/9/18: Fixed gun jitter bug when the gun is in the middle of your player. Release v.1.1.7: 3/12/18: High Score system and Scoring system is now here! Release v.1.1.8: 3/12/18: Fixed timer bug Release v.1.1.12: 3/13/18 AK is now more accurate and fires slower. Item drop bug is fixed, and items can disappear after 5 seconds. Rapid Shotgun is now also nerfed, and so is the SWAT. Release v.1.1.13: 3/13/18 Shield is added, not fully functional yet. Release v.1.1.14: 3/13/18: Shield is fixed and fully functional, medpacks now drop less frequently. Also, weapon tier drop upgrades take a longer time now. Release v.1.1.16: 3/14/18 Changed weapon drop code, increased rifle damage, changed AK shot size. Release v.1.2: 3/14/18: Big update! Difficulty is added, here's some of the changes in Hard Mode: -Enemies spawn faster -Higher Enemy Cap -Higher Enemy HP -Higher Enemy Accuracy -And some more! SMG is nerfed, medpacks will disappear over time. Release v.1.2.1: 3/15/18 Added the M4, most likely the rifles will be disabled for respect of the Florida H.A. shooting. Release v.1.2.2: 3/15/18: Soldier starts with M4 now. Release v.1.3: 4/20/18: Full Directional Knockback, instead of just the x-knockback Also added the RPC, the rocket propelled carrot! Release v.1.3.5: 4/15/18: Optimized scripts, added the first sniper- the Barret. RPC is rarer now. Release v.1.3.6: 4/27/18: Optimized more scripts, also removed feature to have to stand still to aim right with sniper, as the system was abit drunk. Release v.1.3.7 2/28/19 acompatibility. Release v.1.3.8 8/14/19 Fixed weapon pickups Release v.1.3.9 8/16/19 Shield now recharges properly after not being hit for 3 seconds, and whenever your shield is hit, a small flash occurs. Also, you can press space to skip the intro now. Release v.1.3.10 8/19/19 Changed shield sprite, made muzzle flash more visible, nerfed melee weapon range, and nerfed M4 kickback. Also delayed shield recharge. Sprites were returned to their vector'ed form, and small changes were done on the difficulty button. Release v.1.3.11 8/19/19 Vector-fied player info text and slightly reworded each one. Nerfed Knight's gun damage, as Knight did not have a drawback before. Also did some micro-optimizations on enemy health reduction. -Shotgun and Rapid Shotty kickback nerfed. -Made normal mode harder over time Release V.1.3.12 1/22/21 Increased speed for weapon drop tiers progression..