Use the arrow keys or W A S and D to dodge the balls. Collect the food to get health and score. If you are logged in and are a full Scratcher (not a new one) you can beat the high score! Press p to pause
This is based on a project inside Scratch Programming in Easy Steps by @seanmcmanus. Full credit to him for the main design. Changelog and news: 1.1.1.0.1: Customise Cat button changed to Change Cat Colour to reflect the current functionality of the button. 5th point updates now exist for very, very minor changes to the game but there probably won't be many of these. 1.1.1.0: Customise Cat functionality is now being implemented, however it only supports changing the cat's Colour effect at the moment. 1.1.0.3: Added a custom option to make the cat draggable. 1.1.0.2: Added the new button animation to the version number. 1.1.0.1: New Menu Splash Text. Preparation for an upcoming feature, hopefully in 1.1.1! NEWS: I intend to release a less major 1.1.1 update before I start work on 1.2.0, thanks for playing! 1.1.0: Menu changes and fixes, including a brand new theme selection menu, animations on the buttons, expect some more major menu changes in a future release. Custom games: Changing the Health Indicator to a digit now no longer requires you to use a custom game. Added Ball Size. Added Cat Size. Added Set Health. Added Health Cap. Added Delay Between Balls. Gameplay: New Stars Backdrop. Adjusted the food sizes to make them more even, as well as adding @seanmcmanus 's Ice Cream Sprite as an in-game food item. Other: Made some slight changes to the way the game handles usernames. Some Sprites have been updated from Bitmap to Vector (mainly the main menu splash text). Changed the Release Version number format to remove the v, (Old Style: v1.1.0, New Style: 1.1.0) Potential Upcoming Features: New menu designs (confirmed) A two-player mode if I can make it happen. Different designs of cat. More Backdrops. Possibly new custom game features. That's it for the daily updates for now folks, I'm taking a break for a week or two before I start on 1.2.0, as always, report any bugs in the comments! Enjoy!