Use the arrow keys to move around and space bar to shoot. You get one ammo every 1.5 seconds- use it well! You get a point for every three seconds you survive, get Score 70 to win(That's 210 seconds give or take for your convenience.) There are two powerups as of now: Speed and Invincibility. Speed doubles your speed and halves asteroid speed, it has a 1 in 7 chance of appearing every 10 seconds, and lasts 10 seconds. Invincibility makes you invincible to asteroids for 5 and a half seconds. Any asteroids that touch you are destroyed. Has a 1 in 14 chance of appearing every 21 seconds- if probability actually worked, you can never get it, then again, it's probability. A timer will appear for each powerups duration. Do hurry- powerups despawn after 5 seconds! Good luck- you may need it! Future updates may come out if you want them to, just leave a comment below! CHANGELOG: Update 0.3:- 25th January 2017:- Added music. Update 0.2:- 17th December 2017:- Slightly bigger asteroids. A better sprite for the speed powerup( that lightning was just AWFUL.) A couple bug fixes, added a restraint for the left and right movement, your ship will just vibrate a lot if you try and go beyond -180 and 180 x (No avoiding the asteroids, sneaky person). I'd been dumb and set only the starting spawn rate for the powerups; after the first try, they'd spawn every 15 seconds. Silly me. Also, Score no longer updates beyond 70. Hopefully, I can stop working on the bugs for now except the bullet one. Still figuring that out. Update 0.1:- 16th December 2017:- Made the asteroids spawn every 6.5 seconds, also the ending costumes for the spaceship look more centered. Asteroids now move 9 steps instead of 8. All powerup counters now display remaining time in terms of decimals. Expected updates: 1. Most importantly, fix any glitches or bugs you people find, or add in things you suggest! You having fun in this is my primary concern, after all! 2. GET BETTER BACKDROPS. 3. A fix for the bullets, then a potential laser/missile powerup as well as other unique ammunitions. 4. Perhaps a different costume for the spaceship once it gets a powerup? Hmm.
I'd like to thank CRGOKU7 for the idea, as well as helping me get started off, tweaking some bugs, and giving his(very important to me) opinions. Thanks to all those who playtested my game and gave me all sorts of advice. I'd like to thank the extensive Scratch library for providing me with all the sprites I needed almost made. Last of all, and most importantly, I'd like to thank the Scratch team for making this amazing language which allows me and many, many others to share our ideas.