Buy towers with the buttons at the bottom of the screen. Press 's' to start a wave. Hold down your mouse on a tower and press 'u' to upgrade it. There is currently only one level of upgrades on most towers (I am adding more). Hold down and press 'x' to sell for the price of the last upgrade. --------------------------------------------------------------------------------------------- This project uses list based targeting, damaging, enemy movement, and, well, everything! If multiple towers target one enemy, that enemy will receive the sum of the tower's damages. This also means that enemies are damaged instantly, and towers can't miss. Bullets are not displayed, and cannot hit an enemy behind the original target (i.e., there are two enemies in a row, the tower shoots at first one and it can't go through to hit the second one). --------------------------------------------------------------------------------------------- Towers: 1: Gunner Shoots slowly 1 damage 100$ 2: Double Shoots twice as fast as the gunner 1 damage $150 3: Bazooka Very slow 3 damage $500 4: Machine gun Very fast 0.5 damage $1000 5: Gatling gun Very fast 1 damage $2000 6: Gluer Medium speed No damage, slows down enemies for 5 seconds $50 7: Missile Very slow 3 damage Hits 10 enemies at once! (Can focus all fire on one enemy to deal 30 damage) 8: Health tower Extremely slow Regenerates health $5000 9: Cannon Medium speed 6 damage $3000 --------------------------------------------------------------------------------------------- I worked really hard on this, a love and favorite would be appreciated.
Credit to @ChuglugRedfern and @ErnieParke for the trigonometry blocks. @Blue-Monkey made the pen transparency block. The rest is all by me! Changelog (started late): -July 26: Made game harder. -July 20-25: Fixed missile tower again, added tower target display laser thing. - June 14: Fixed missile tower and more bugs. - June 8: Made auto-generated path, made cannon tower, fixed visual bugs.